Creating a boss for my indie game!


Hello, guys, today I want to briefly talk about the making of a boss in my game Soul Delivery.
Of course, what you are seeing is not the final visual yet.


First, I modeled the boss in Blender, then handle the UV and color.
I disassembled the boss into parts, so I can animate it in Spine.


Also, the model is baked into 3 maps: Diffuse, Normal, and Emission.

Then, I animated it in Spine, but I had to import the different maps as skins for them to work in Unity.


All right, after importing the assets into Unity and setting up the material and lighting, I finished the boss, it looked just as I expected!

That's all, hope you guys going to like this game, I can't wait to hear your feedback!

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Comments

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(+1)

I am kinda confused. Is the in game model, a 3d model? Or did you baked the 3d Model textures onto different images and made a 2D boss?

(+1)

Hi, the game is 2D but all of the assets were made in 3D then baked into 2D images with normal, so it interacts with Unity 2D light to create a 3D-like look.

Thanks for clarifying.